Handmade Boston
The Masterclass Conference. Aug 9-10th, 2024
JFK Presidential Library
Aug 9-10th, 2024
Columbia Point
Boston, MA 02125
Technical Deep Dives
Learn from the best at their niche and become a better low-level programmer.
ORIGINAL Masterclasses
Brand new content you won’t find anywhere else.
ONLINE TRACK AVAILBLE
Watch exclusive interviews while you wait for the in-person recordings.
Physical Track
Join the Discord!
#handmade-boston at handmadecities.com/discord
Registration
8:30 - 9:00 AM
Allen Webster (Mr. 4th)
9:00 - 10:30 AM
Zac Nowicki (Kagi Search)
10:30 - 12:00 PM
Lunch
12:00 - 1:30 PM
Graham Pentheny (Spry Fox)
1:30 - 3:00 PM
JFK Museum Tour
3:00 - ??? PM
Dinner
5:00 - 7:00 PM
Lunch
12:00 - 1:30 PM
Official Hangouts
1:30 - 5:00 PM
Official After Party
5:00 - 9:00 PM
Online Track
Twitch Channel
Our stream at twitch.tv/abnercoimbre
Billy Basso
9:00 - 10:30 AM
Nuno Leiria
10:30 - 11:45 AM
Kaze
11:45 - 1:00 PM
All Speakers
Billy Basso
Indie Gamedev
Shipping personal software. How you break into the mainstream while staying true to your values.
Zac Nowicki
Kagi Tech Lead
Can the web become Handmade? Let’s explore with the tech lead behind the Kagi search engine.
Allen Webster
Founder of Mr. 4th Lab
The man behind Mr. 4th Lab, focusing on practical software research.
Nuno Leiria
Founder of Nilo Technologies
Building game creation tools from first principles. Former Optimization Lead at Epic Games (Unreal Engine 5).
Graham Pentheny
Sr. Engineer, Spry Fox
Graham led the engineering team for Cozy Grove and is one of the largest organizers for indie meetups in Boston.
Past Speakers (2023)
Learn The Way of The Kaze
The legendary Kaze Emanuar is famous for playing fire with Nintendo’s IP. Handmade Boston is 100% indie so we’ll take the risk and welcome his teachings with open arms.
Track: Online
Wild Math
Freya Holmér‘s deep expertise in tech art and math allows her to create stunning visuals and products. Follow her in a quest that opens up your math horizons.
Track: Physical
This is a re-recording.
Handmade Boston 2023 was our first conference in the east coast, and we lost this original footage. Freya offered to give an abridged version at Dutch Game Day. We accepted.
Appraise The Classics
Jasper is renowned in the industry for breaking down large systems and understanding the ingenuity of creative work. Now it’s your turn to do the same!
Track: Physical
Master Arenas
Ryan Fleury is among the few who’s cracked the code to write programs in C while virtually eliminating all memory errors. Come learn that superpower with us.
Track: Physical
Enter Demoscene
Andreas Fredriksson, Lead Engine Programmer at Insomniac Games, will show you the way of the demoscene and what you can learn from this increasingly lost art.
🚨 Due to COVID with his family, Andreas is turning this into a talk for Handmade Seattle 2023. We apologize.
Mārtiņš Možeiko
Martins is an engineer at Epic Games / RAD Game Tools, and a famous figure in the Handmade community. The majority of all technical questions are answered by him – often called a true programming wizard.
What does it take to troubleshoot issues like Martins?
Track: Physical
The Path To Raylib
raylib became the second most popular repository on GitHub. This open-source library has received large grants, awards, and critical acclaim across the industry.
Ramón Santamaría now wishes to share his battle scars in the hopes you’ll adopt the tips & tricks used to ship Handmade software.
Track: Online
The Future of Terminals
Abner Coimbre and Mitchell Hashimoto have explored terminals deeply so they sit down to discuss their terminal projects. Anyone who joins Handmade Boston is automatically enrolled to Abner’s Terminal Click closed beta.
Track: Online
P.S. This is bonus content to compensate for the cancellation of the demoscene masterclass.
“This is awesome! I’m super excited for the conference in Boston. I’ll make sure to fly over this time! Thanks for all the effort you’re putting into this.”
Senior Engineer at Spry Fox Games
The Social Fabric of Technical Communities
In-Person Track
Graham is also one of the most prominent organizers of indie meetups in Boston: he famously disbanded the largest Unity Gamedev Group in the world.
After two heavy technical masterclasses on the physical track, it’s time for a more relaxed session. Graham and I will discuss how to build successful communities and how to thrive in them, touching on opportunities for new careers, mentorship, friendships, and collaboration.
We’ll also take audience questions and workshop solutions to your social challenges in the programming world.
Founder of Mr. 4th Lab
Terminal Click Under Scrutiny
In-Person Track
At this conference, Allen Webster will openly critique my uh, contentious terminal emulator, Terminal Click 🙂
You get to be a fly on the wall as Allen questions my codebase, gaining insights to improve your own software. You can also scrutinize my choices during the Q&A session… I think it’s important to embrace collaboration and criticism to advance our Handmade projects and ship faster.
Tech Lead of Kagi Search
Can The Web Become Handmade?
In-Person Track
Web development gets a bad rap in the Handmade community for embracing too much complexity or ignoring the lower layers of abstraction. Is every single criticism justified? Is there any hope for the web anymore? I want Zac to help us sort this out once and for all.
Together, we’ll diagram how I wrote my own Ticketmaster replacement for the conferences and compare it to how Kagi itself is architected (to my own surprise, there are similarities!) Since Kagi handles traffic several orders of magnitude larger than Handmade Cities, we get to consider how a web application can remain small and performant as it scales larger and larger.
Billy Basso on Shipping Personal Software
How you enter the mainstream while staying true to your values.
Online Track
When I reached out to Billy he reminded me that he attended the first Handmade Seattle during Animal Well’s early development and we chatted for a while. I let out a gasp when I searched the ticket sales records from that year. Core memory unlocked!
In this exclusive interview, Billy reveals many of the programming strategies he used to create his game from scratch. He’ll also give us a sneak peek at his next project and explain why he isn’t reusing his game engine. Finally, Billy will offer advice on the skills needed to ship a game, beyond just programming.
Nuno Leiria on A New Vision For Making Games
Online Track
Ex-Optimization Lead at Epic Games for Unreal Engine 5. Nuno is a good friend who joined us when Handmade Seattle was forced to go online in 2020: his succinct presentation on modern CPU optimizations remains as relevant as ever.
Nuno has since founded a brand new company with employees: Nilo. We’re keen to reveal juicy details at Handmade Boston. I’ll investigate the technical choices behind his new vision, the ethics of his business model, and the bold moves I think he’s making for the future of game development.
Keep an eye on Nuno’s work even after Handmade Boston… he might be joining us for a certain job fair in Seattle 😉
Kaze on Breaking Traditional Modding Boundaries
Online Track
The legendary N64 game modder, also known as Nintendo’s worst nightmare, returns for an in-depth discussion about his most popular demo on drastically improving Super Mario 64’s performance. In this interview, we’ll expand and seek clarification on topics he couldn’t cover in his video.
Finally, we’ll hear Kaze’s takes on the future of N64 modding and what his next moves are now that static recompilation has come into play 👀
Definitive Guide to N64 Modding
Calling Kaze Emanuar “well-known” in the modding space is the understatement of the century: legend has it he spends his days editing hexcode in Notepad.
With Kaze’s direct help you’ll learn to disassemble, modify and even improve the ROMs that ran on old hardware—using the N64 as our example.
This is a skill that will help us weather the software winter too.
Unleash Creativity On Your Computer Screen
Freya Holmér is the creator of Shader Forge and Shapes—the award-winning real-time vector graphics library. As a Twitch Partner and YouTube educator she teaches everything from math, shaders, procedural geometry all the way up to product design.
At Handmade we need guidance on skills that supercharge our low-level programming: specifically on the artistic and mathematical. Freya is more than qualified to help us out here.
The Decisions Behind raylib
There are important technical decisions about how to design raylib. There’s also other decisions required to succeed too: crafting the perfect README, thinking about logo design, doing user outreach, applying for grants, and other interesting angles we as programmers tend to miss.
Join the author for a deep dive on the technical (and non-technical) dimensions of shipping Handmade software!
Study Architecture behind Great Games
At Handmade we’re often building our own isolated apps, tools, or games. However it’s also important to explore the work of others to imitate the good and avoid repeating the bad.
Join Jasper on a very interesting tour to discover why engineering decisions are made in ways that seem foreign to us. You’ll gain new insights as we think hard about what software quality means in a messy world.
Psst, check out Jasper’s noclip site, it’s incredible.
The Wisdom of Demoscene Culture
Extreme constraints yield extraordinary ingenuity: nowhere is this more true in software than when you’re creating intros for Revision Party. Andreas Fredriksson and his group took home first price at the demo combo – with their masterpiece Eon by The Black Lotus. (It was supremely challenging to make it all work on a vanilla 7 MHz Amiga 500.)
Come learn how old-school demos are created and how those lessons will transfer to your daily work and projects.
Andreas, famous for his mantra “Low level thinking translates to high level wins”, is not a stranger to Handmade Cities. In Handmade Seattle 2021, he gave the talk Context is Everything, which sits comfortably in the top three most popular talks of all our conferences.
How Does One Know Everything?
When pressed for the secret sauce, Martins boils it down to F*ck Around and Find Out (not exactly in those words, but we like the meme here.) That answer, although accurate, may invite further questions from the audience.
Martins will show you the specific ways he plays around to figure stuff out, and to break the illusion that only special programmers can achieve wizardly knowledge.
Burn Down the Forest of Mallocs and Frees
The old-school way of managing low-level memory, in Ryan’s own words, “can easily lead to a rat’s nest of complexity.” This problem has plagued most C/C++ programmers for decades.
It doesn’t have to be this way.
With his recent | tours of arena-based memory allocators, Ryan is now poised to show you his solution in a mentorship setting! It’s time to level up your memory strategy and eliminate the common memory bugs in C.
JFK Library: Refined Learning
Abner’s fond of the JFK legacy, having won two prestigious Kennedy awards while at NASA: Intern of the Year and Top 10 Innovators, which transformed his life.
Our venue has everything required to give you an amazing Handmade conference: giant halls, premium lounges, and stable WiFi.
We’ll be located close to the Boston Seaport which means you can book from plenty of hotels nearby: with lots to do by the water!
Frequently Asked Questions
Is this conference for beginners?
If you’re comfortable programming and aren’t a complete beginner, this conference is an opportunity to stretch your limits! You’re here to geek out with us and won’t be put on the spot.
Is this a hybrid event?
We don’t livestream the in-person event like we do Handmade Seattle.
We still offer an online track: you’ll unlock the in-person recordings before anyone else. And while you wait, online speakers will release masterclasses just for you.
Is there any homework?
No.
Handmade Boston Awaits
A conference designed for just straight-up, long-ass masterclasses.